200Seconds
A maze-runner where logic, precision, and risk management collide.
In this gyroscope-based puzzle game, your goal is to guide a ball to the center of a labyrinth. But there’s a twist—each maze has only one correct path. Every level is a unique logic challenge, with randomized starting and goal points to prevent memorization. A directional arrow points toward the center, but it’s up to you to interpret the route, avoid dead ends, and make the right turns.
Time is your most precious resource. You begin each run with 200 seconds on the clock, which counts down constantly as you search for the exit. Once you complete a level, time pauses and you face a choice: gamble your remaining seconds for a chance to gain more time in the next round, or play it safe and keep what you’ve earned.
The deeper you go, the more tension builds. Each maze becomes a test of not just orientation and logic, but also decision-making under pressure. With only one run to go as far as possible, players must balance exploration with efficiency, and risk with survival.
How far can you get before the clock runs out?
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | arnaumoreno |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Arcade, Casual, maze, Minimalist, Singleplayer, Unity |
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